During our recent interview with Dominic Szablewski, we remembered that at one point we were using his game engine ImpactJS to build our games.
A lot’s happened since then… we had to abandon some projects, pivot a few times, and these days we’re using our own in-house game engine called djinn.
But some prototypes have survived from our earlier days that we thought ImpactJS users might find helpful to play with. Here’s an early prototype of a tenative sequel to Onslaught! Arena that we were calling Onslaught! 2:
You’ll have to purchase a license to use ImpactJS, but once you do, you can fork the Onslaught! 2 source and go to town (literally)!
Play the demo
View the source code
The code is MIT-licensed and the graphics are “use-for-whatever-but-not-commercially”. Boy I need to read more about licenses someday… Enjoy!